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Frozen Lair
Point-and-click demo in a ice dragon's den
An OGRE3D demo with custom GLSL shaders for fresnel ice. Other than all the game logic (and the framework glue), I wrote a parsing layer that translates user defined properties from Blender into physics properties for Bullet and custom callbacks (e.g. click, collision triggers).
The stunning models are made by Ema Srdoc. Background music from Eric Matyas.




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