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Assassin's Creed Valhalla
2020
At Ubisoft Sofia I had the opportunity to contribute to the development of Assassin's Creed Valhalla. As a Gameplay Programmer, my duties included:
Prototyping, developing and debugging player-interactable elements for the Assault missions.
Setting up and driving from game code the animation flow for said features.
Coordinating with and supporting other production teams.
Generic bugfixing.
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